GENERAL ASSEMBLY

LEGISLATIVE SESSIONS: 2012


2012 LEGISLATIVE SESSION
General Assembly, 430th session,
convened in Annapolis, Maryland,
January 11 - April 9, 2012
BILLS
Introduced Passed
Senate 1,101 346
House 1,479 448
Total 2,580 794
Enacted Vetoed
Senate 314 32
House 416 32
Total 730 64
JOINT RESOLUTIONS
Introduced Passed
Senate 7 3
House 16 2
Total 23 5
CONSTITUTIONAL AMENDMENTS
Introduced Passed
Senate 17 1
House 24 1
Total 41
Submitted to referendum
VETOES
Overridden
2012 LEGISLATIVE SESSION - SIGNIFICANT ISSUES
Budget Reconciliation and Financing Act; budget - revenue enhancements; Congressional redistricting; education - age for compulsory attendance; education funding - maintenance of effort; elections - change in Baltimore City election date; electricity - offshore wind generation; estate tax - preservation of family farms; ethics - on-line disclosure for State legislators; flush tax and Bay Restoration Fund; gambling - expansion of commercial gaming; Health Benefit Exchange; health enterprise zones; Injured Workers Insurance Fund; judicial compensation; Lead Paint Risk-Reduction Law; marijuana possession; natural gas - extraction from Marcellus Shale; Public Defender representation; same-sex marriage; septic systems and sustainable growth; stormwater management; teacher pensions - sharing cost with counties.

2012 - 1ST SPECIAL LEGISLATIVE SESSION
General Assembly, 431st session,
convened in Annapolis, Maryland,
May 14-16, 2012
BILLS
Introduced Passed
Senate 10 3
House 9 0
Total 19 3
Enacted Vetoed
Senate 3 0
House 0 0
Total 3 0

2012 - 1ST SPECIAL SESSION - SIGNIFICANT ISSUES
Budget Reconciliation and Financing Act; Qualified Zone Academy Bonds; State and Local Financing Act.


2012 - 2ND SPECIAL LEGISLATIVE SESSION
General Assembly, 432nd session,
convened in Annapolis, Maryland,
August 9-15, 2012
BILLS
Introduced Passed
Senate 22 1
House 18 0
Total 40 1
Enacted Vetoed
Senate 1 0
House 0 0
Total 1 0

2012 - 2ND SPECIAL SESSION - SIGNIFICANT ISSUES
Gaming expansion - video lottery terminals and table games.


*For further budget information, see The 90 Day Report

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